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PRIMA’S OFFICIAL
STRATEGY GUIDE
This game has received the
following rating from the ESRB
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Prima Games
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© 2003-2004 by Prima Games. All rights reserved. No part of this book may be reproduced or transmitted in any form
or by any means, electronic or mechanical, including photocopying, recording, or by any information storage or retrieval
system without written permission from Prima Games. Prima Games is a division of Random House, Inc.
Senior Product Manager: Sara Wilson
Senior Project Editor: Brooke N. Hall
Editorial Assistant: Tamar Foster
Senior Designer: Marc W. Riegel
Dungeons & Dragons, the Dungeons & Dragons logo, D&D, Wizards of the Coast and the Wizards of the Coast Logo, the d20 system
logo, and all Wizards of the Coast characters, character names, and the distinctive likenesses thereof are trademarks of Wizards of the
Coast, Inc., a subsidiary of Hasbro Inc. ©2003-2004 Wizards of the Coast, Inc. Hasbro and its logo are trademarks of Hasbro and are
used with permission. Software ©2003-2004 Atari Interactive, Inc. All Rights Reserved.
Prima thanks Rachel Hoagland, Peter Matiss, Constantine Hantzopoulos, and our friends at Wizards of the Coast, Hasbro,
and Hunt Valley for their help in the creation of this guide.
All products and characters mentioned in this book are trademarks of their respective companies.
Please be advised that the ESRB rating icons, "EC", "K-A", “E”, "T", "M", "AO" and “RP” are copyrighted works and certification marks owned by the
Entertainment Software Association and the Entertainment Software Rating Board and may only be used with their permission and authority. Under no circum-
stances may the rating icons be self-applied or used in connection with any product that has not been rated by the ESRB. For information regarding whether a
product has been rated by the ESRB, please call the ESRB at 1-800-771-3772 or visit www.esrb.org. For information regarding licensing issues, please call the ESA
at (212) 223-8936. Please note that ESRB ratings only apply to the content of the game itself and does NOT apply to the content of this book.
Important:
Prima Games has made every effort to determine that the information contained in this book is accurate. However, the publisher makes no
warranty, either expressed or implied, as to the accuracy, effectiveness, or completeness of the material in this book; nor does the publisher assume liability for
damages, either incidental or consequential, that may result from using the information in this book. The publisher cannot provide information regarding game
play, hints and strategies, or problems with hardware or software. Questions should be directed to the support numbers provided by the game and device
manufacturers in their documentation. Some game tricks require precise timing and may require repeated attempts before the desired result is achieved.
ISBN: 0-7615-4199-3
Library of Congress Catalog Card Number: 2003109582
Introduction . . . . . . . . . . .4
Basics . . . . . . . . . . . . . . .6
Heroes . . . . . . . . . . . . . .11
Fighter . . . . . . . . . . . . . . . .12
Wizard . . . . . . . . . . . . . . . . .17
Cleric . . . . . . . . . . . . . . . . . .22
Rogue . . . . . . . . . . . . . . . . .27
Combat and Co-Op . . . . . .32
The Dev Team Speaks . . . .36
How to Use the Walkthrough . .38
Walkthrough . . . . . . . . .39
Baele Crypts . . . . . . . . . . . . .40
The Swamp . . . . . . . . . . . . .48
Castle Baele . . . . . . . . . . . . .50
The Portals: The Yuan-ti Wilds .64
The Portals: The Metalworks . . .75
The Portals: The Frostbound . . .84
The Portals: Bone Necropolis . . .93
The Portals: Shadow Keep . . . .105
Appendix . . . . . . . . . .117
Monster Tables . . . . . . . . . . .118
Item Tables . . . . . . . . . . . . .122
Cheats . . . . . . . . . . . . . . . .151
™
Introduction
ne hundred and fifty years ago, a new and growing darkness descended upon the
peaceful land of Baele. The wizard Kaedin had opened four portals, each leading to a
different plane of existence, and harnessed the power of the planes to create four
different Gems,
each as strong as the plane that
bore it. He then created a fifth
Gem to channel the power of
the wind itself and entrusted it
to a fearsome beholder who
protects it to this day.
With these Gems, he became
more powerful—and more
malevolent—than any wizard
ever known. Town after town
fell in his wake, and the future
was uncertain at best. Fearing its demise, the Kingdom of Baele called for its best and brightest,
and four brave souls answered the call.
They traveled to Shadow Keep, confronted the wizard, and, against
all odds, they defeated him. But in the seconds before he died, Kaedin
cast a spell to kill them all. With his death, the grateful citizens of
Baele tore down Shadow Keep. The Gems were banished to
the planes and the entrance to the Portals was sealed,
trapping the Beholder within. A new castle
was built on top of the remains:
the present-day Castle Baele.
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