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Introduction
Welcome to IGN's Dynasty Warriors 6 strategy guide. Are you new to
the Dynasty Warriors series? Or are you a veteran looking to
maximize your experience by taking down as many targets at once?
Look no further, as our guide will introduce you to each officer in the
greatest novel ever written (and made into a videogame). All the
stages, targets, and musou modes are covered, not to mention which
weapon skills you should look for.
The Romance of the Three Kingdoms is historical fiction worth
retelling again and again. In the case of Dynasty Warriors, the latest
installment brings the tale to life once more with its reimagined
character designs and its new renbu system. Whether you're a
veteran of the previous games or a newcomer to the series, come
see our guide for all the tips and tactics you'll need to seize victory
and to discover the forty-plus playable characters!
Don't delay, read IGN's
Dynasty Warriors 6 Strategy Guide
today!
IGN wishes to thank the following online resources for background to the Romance of the Three Kingdoms:
http://www.chinaknowledge.de/History/Division/sanguo.html
http://www.sanguo-online.com/story/
http://www.chinapage.com/sanguo/sanguobg.html
¨ 2008, IGN Entertainment, Inc. May not be sold, distributed, transmitted, displayed, published or broadcast, in whole or part, without
IGNÓs express permission. You may not alter or remove any trademark, copyright or other notice from copies of the content. All rights
reserved.
¨ 2008 IGN Entertainment, Inc.
1
Control Basics
Omega Force and Koei's Dynasty Warriors 6 (originally named Shin Sangoku Musou 5 in Japan) continues to deliver the
series' classic tactical fighting action. Fans of the previous installments should have no problem jumping straight into
things here, but the changes to the controls and abilities (especially the power attacks, grapples, and tome-driven special
attacks) are worth noting.
Universal Console Controls
Items and Power Ups
Left Stick
Running and Movement
Right Stick
Rotates the camera
Square Button
X Button
Normal Attack
Perform a normal attack. Thanks to the renbu system, the
normal combos are now seamlessly linked, allowing for a
non-stop flurry of attacks.
Keep hitting enemies to raise the renbu rank, which in turn
will enhance the normal and power attacks.
Triangle Button
Y Button
Power Attack
Perform a power attack (charge attack). Press this for
standard power attacks, whose combos will grow more
elaborate with higher renbu ranks. Hold this for a sweeping
power attack.
Circle Button
B Button
Musou Attack
Perform a musou attack (invincible super attack) when
musou energy is at maximum (flashing meter), or recharge
musou energy until the meter is completely filled.
In 2-Player Mode, both Players' characters can perform
double musou attacks when a band of energy appears
between them.
L2 Button
Left Trigger
Special Attack
Use a tome to activate special attacks (Swift Attack, True
Speed, Volley, Rockfall, Fire), whose type depends on the
character.
L1 Button
Left Bumper
Defence Modifier
Guard, or sidestep when running. Also press this to reset
the camera's position behind the character.
While guarding, press the Normal Attack Button and the
Power Attack Button to perform normal grapples and
power grapples, or to parry incoming enemy blows.
L2 Button
Left Trigger
Special Attack
Use a tome to activate special attacks (Swift Attack, True
Speed, Volley, Rockfall, Fire), whose type depends on the
character.
X Button
A Button
Jump, Ride, & Swim
Jump, mount and dismount horses, climb ladders, or swim
more quickly.
R1 Button
Right Bumper
Evasion & Horse Jump
Perform an evasive roll or flip, or leap when riding a horse.
D-Pad Down
Horse Call
Summon the equipped horse, causing it to appear nearby
after a while.
If you do not take a horse with you into battle and ride a
horse you find in the field, this function will not work.
R2 Button
Right Trigger
Map Zoom Change
Adjust the mini-map display. Blue dots represent allied
forces, while red dots represent enemy forces.
Note the old trick to get rid of map pings by quickly
switching map zoom will no longer work.
Select Button
Back Button
HUD toggle
Shows/hides the life meter display for enemies.
Start Button
Subscreen
Pause and access the Information Screen.
Likewise, there are items and power ups already familiar to many Dynasty Warriors' fans. In case you have been missing
out on all the 1 vs. 100 fun, these are the items and power-ups you can find when playing the game. Items are dropped
by high ranking enemies, enemy officers, item boxes, item jars, and even respawn in certain conditions.
¨ 2008 IGN Entertainment, Inc.
2
Universal Console Controls
Items and Power Ups
Restorative Items
Single Bun
Recovers 50 life points.
Double Buns
Recovers 100 life points.
Meat Joint
Recovers 200 life points.
Roast Chicken
Recovers 400 life points.
Jug of Wine
Refills musou gauge completely.
Hua-tuo's Balm
(Blue Potion)
Restores all life points, musou and rendu rank.
Tome
(Red Book)
Adds a special attack to a character.
Upgrade Items
Weapon Case
Add a weapon to that officer, if the stage is completed.
Saddle
Adds a horse to the stable, if the stage is completed.
Small Experience Pouch
(Copper)
Adds 50 experience points (when dropped by officers), or
adds 10 experience points (when dropped by regular
enemies who are killed under special conditions).
Medium Experience Pouch
(Silver)
Adds 100 experience points.
Large Experience Pouch
(Gold)
Adds 200 experience points.
Temporary Items
Battle Axe
Increases attack (x2) temporarily.
Armor
Increases defense (x2) temporarily.
Wei-tuo Sky Boots
Increases speed temporarily.
Imperial Seal
(Gold Stamp)
Bestows infinite musou energy temporarily.
Mystic Beads
Bestows infinite renbu rank temporarily.
General Strategies
Skill & Objective
Enemy & Environment
Weapons & Mounts
Target Missions
For each stage and scenario (faction), there are three targets, which are optional objectives that award bonus experience
points, weapons, and sometimes characters if they are successfully completed. To increase the characters' levels more
quickly, try to achieve as many of them as possible, but don't worry about doing all of them at once.
The targets can be achieved in separate sessions in either Musou Mode or Free Mode, on any difficulty setting. Feel free
to replay the same stages, reaching different targets each time. If a certain target proves to be really difficult, choose a
high-level character and set the game to Easy. And don't forget the 2-Player Mode, if you're lucky enough to have a friend
tagging along. Working with a second hero can make the targets much easier to reach.
The Stage Select Screen (in Free Mode) keeps track of which targets have been achieved. All characters should become
available by the time all the targets are done. Here are some more related tips:
For targets that require the elimination of specific enemy officers, your characters must be the ones who deliver
the finishing blow. (In 2-Player Mode, either Player's character can do that.)
For targets that require the occupation of specific bases, that can be done by computer-controlled allies. Better
yet, after these types of targets are achieved in a stage, the involved bases can be lost again to enemies without
penalty.
For targets that require the maintenance of a certain percentage of life, that must be fulfilled by both Players'
characters in 2-Player Mode.
¨ 2008 IGN Entertainment, Inc.
3
Experience Points and Skill Points
There are many ways to gain experience points. Most of it comes from simply beating up enemies (with a small bonus for
every 100 KOs, up to 1000 KOs), from grabbing the experience pouches dropped by enemy officers, and by achieving
targets. Defeating regular enemies with special attacks (by using a tome) or while they are confused (by jumping down
into a base from a cliff) will cause them to drop 10-point experience pouches. Using grapples to finish off enemy officers
will make them drop larger experience pouches.
The characters gain 1 skill point per experience level, and such points are used to acquire the various bonuses on the
skill charts. The characters' skill charts should be completely developed by the time they reach the maximum of level 50.
Obtaining the 3rd and infinite renbu ranks as soon as possible is a good idea, because having higher renbu ranks will
allow the characters to deliver more damage per hit. Picking up special attack skills (the green icons) along with pouches
and bags (for greater tome capacity) is handy if your characters frequently use special attacks.
Some of the less important skills, such as water sense (for increased swimming speed) and beastmaster (which prevents
wolves and tigers from ripping off your characters' faces) should probably be obtained later, after the more useful
upgrades. Skills like wardrums (for morale boosts) are also not as significant in 2-Player Mode, although they can really
help if you're playing solo.
Tomes and Special Attacks
Tomes are used to activate special attacks, whose type depends on the character. Obtain the pouch and the bag (if
available) on the skill charts to carry more tomes at a time, as well as to increase the probability of tomes being dropped.
Swift Attack
- Renders renbu rank infinite and reduces the effect of enemy attacks, making this almost
comparable to a musou attack. Likewise, using this at low life points (red meter) will make it even more powerful,
especially when it's combined with a true musou attack.
True Speed
- Increases running speed (like grabbing Sky Boots) and enables powerful non-stop dash attacks.
Use this while riding horses to travel extremely fast.
Volley - Rains down arrows. This kills enemy archers quickly, but it works well against other kinds of bad guys,
too.
Rockfall - Rains down rocks. The boulders can also roll down slopes and squish any enemies in the way.
Fire - Emits a blast of elemental fire. If used inside bases (whether allied or hostile), all enemies within those
bases will be affected, and better yet, they'll remain so even after the tome itself is spent.
Skill & Objective
Enemy & Environment
Weapons & Mounts
Bases, Strongholds, and Gates
Keeping friendly bases (except watchposts) is useful mainly for securing an infinite supply of food for your characters,
because life-restoring items are seldom dropped by regular enemies in this game. If your characters still need more life
points after grabbing a base's food item, they should leave and then come back a minute later, so another food item will
appear there. (Allied officers normally don't recover life points, and they never take food items inside bases.)
Most gates at enemy bases can be slowly hacked apart. (For Sun Shang Xiang and Yue Ying, use sweeping power
attacks to "shotgun" open the doors. Certain other characters, like Zhuge Liang, also have sweeping power attacks with
similar effects.)
To take control of enemy bases, reduce their troop strengths to zero. Killing a corporal will reduce them by 20 men, and
defeating enemy officers will reduce them by the numbers of soldiers under those officers' commands. Killing the guard
captain will reduce them to zero instantly, but captains won't appear if there are more than 100 men, and they also don't
appear at small watchposts.
¨ 2008 IGN Entertainment, Inc.
4
Surprise attacks can be performed against enemy bases that are located directly below a cliff. Your characters (but not
computer-controlled allies) simply have to jump down from above and land right inside the bases. If that is successfully
done, the enemies inside will assume a cowering stance and be surrounded by dark, fart-like gas clouds. While confused,
these enemies will have drastically reduced defense, and they may drop 10-point experience pouches.
Enemy bases can also be used to hold up allied forces, which can be useful if your characters need to personally kill an
enemy officer (to achieve certain targets) and doesn't want computer-controlled allies to get in the way. After breaking into
an enemy base (which will cause all its gates to open), your characters can just shoot through it, leaving any following
allies to spend time conquering it.
Siege Attacks and Ladders
Upon approaching fortified castle gates that can't be busted open with standard attacks, siege engineers will try to build
battering rams (to open the gates), ladders (to climb onto the walls), and possibly catapults (to destroy any ballistas on
the walls).
To help allied forces breach gates, kill the enemy defense captains who keep appearing (because they will attack the
siege equipment), and climb the ladders and destroy the ballistas on the walls. When climbing a ladder, prepare to guard
as soon as a light shower of rocks falls over the ladder, indicating that someone is about to drop a boulder onto your
characters' faces.
To repel enemy siege attacks, be sure to destroy any battering rams first. Getting rid of enemy officers also definitely
helps.
Enemy Behavior and Elimination
Enemies may give off signs that indicate their behavior. Soldiers who emit a yellow spark are about to perform a power
attack. Enemy officers who are glowing faint red are ready to perform musou attacks. Enemy officers who are super-
charged with an electrical red aura are extremely powerful and very tough to kill.
Charging alone through hostile territory and meeting enemy officers within a base may result in enemy spear troopers
encircling your characters, shoving them back into the middle if they try to flee. To break through them, kill the enemy
officer, use musou attacks, or plow through them with a horse.
Like in the previous installments, defeating enemy officers will effectively remove all the forces under their commands.
Water
Falling into deep water is usually not a good idea, because getting back onto land requires gentle slopes, stairs, or
ladders, which can be located at annoyingly remote corners. If your characters are riding horses in deep water and then
dismount, the horses will automatically try to swim to the nearest slopes or stairs (but not ladders), making this a handy
trick to get back onto land as soon as possible.
Characters cannot fight while swimming, but they can keep attacking if they're mounted. However, pressing the Jump
Button to speed up while swimming is actually faster than riding horses or boats across deep water.
Skill & Objective
Enemy & Environment
Weapons & Mounts
Weapons and Elemental Damage
Weapons come in different types and with different special traits. As the renbu rank increases, "normal" or reach (green)
weapons extend their attack range, skill (blue) weapons have higher striking speed, and strength (red) weapons become
more damaging per blow. Better weapons can be acquired on the tougher difficulty settings and with characters who have
the luck skill.
¨ 2008 IGN Entertainment, Inc.
5
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